For all but two of the sessions I attended at Agile 2006, I created a brief write up which is published here. Since most of the sessions had PowerPoint presentations supplied on paper and the CD, I’ve tried to avoid rewriting the content, and just summarized the main points and my own additional notes and views.
The “points to apply” represent what I took away from each session. In some cases where the main points were things I already knew, these are the extra insights or reminders that I’d forgotten.
- A Story of Stories – David Hussman
- Planning and Tracking on Agile Projects – Mike Cohn
- Introduction to Agile Project Management – Sanjiv Augustine
- Agile Testing – Brian Marick
- Refactoring Games – Alan Harriman, Joshua Kerievsky
- Demonstrating Responsibility – The Mindset of an Agile Leader – Christopher Avery
- Team Dynamics – Esther Derby
- Agile/Evolutionary Database Techniques – Scott Ambler
- The Planning Game – Chet Hendrickson & Ron Jeffries
- Agile Requirements Workshop: Essentials for Planning, Design, and Facilitation – Ellen Gottesdiener
- From User Story to User Interface: Collaboratively Designing and Testing User Interface – Jeff Patton
- Programmers are from Mars, Customers are from Venus – Angela Martin and Robert Biddle
- The Test-Driven Development Pairing Game – Peter Provost, Mitch Lacey, Brad Wilson
The other sessions I attended were:
Enterprise development with Scrum – Ken Schwaber: I happen to know somebody else was taking excellent notes through this presentation, so I’m going to wait on those
Faciliating Agile Retrospectives – Diana Larson and Esther Derby: I’m currently reading the book, so planning to make a post after I’ve completed it. Also, I left half way through to go to the Test Driven Development Pairing Game demonstration.